![]() ![]() Some have been quick to worry about the project’s future, as it is still in development ( they’re about halfway done, according to their own progress summary) but they wish to assure us that there’s nothing to worry about. Plus, it’s easily the best looking version of Resident Evil 4 by far, blowing Capcom’s remaster out of the water and then some. Dedicated is hardly a strong enough word to describe the tremendous amount of effort that has gone into this mod. Visiting locations that the original textures were sampled from and taking new photos, working with the existing textures and cleaning up the old GameCube/PS2 effects (including lighting!), ‘ RE4HD Project‘ is easily one of the best visual mods ever made for a game - if not the best. ![]() For years now (going all the way back to 2014), the two-person team behind a mod for the Ultimate HD Edition of Resident Evil 4 on PC have been hard at work on replacing all of the in-game textures with new 4k versions, and their work is simply incredible. While this has been met with a mix of both hype and skepticism, the odds are good that this really is happening - and that may have an effect on the Resident Evil 4 we have already. Any visual low points are worth enduring because the game itself remains a cold-as-a-morgue-slab classic, and this version offers the best-sounding, most versatile way to play it yet.A few weeks ago, we heard our first rumblings of a Resident Evil 4 remake, developed by RE3 Remake co-developer M-Two, coming in the near future. It’s an often brilliant but uneven wrapper for a game that’s still, after nearly two decades, one of - if not the - best B-movies in videogame form ever made. It’s just a different kind of awkward to my mind, but if it helps you sink yourself into Resident Evil, then that's great.Īnd that’s really the story of this whole REmaster. The new controls mean doing exactly that, but with one caveat: you’ll keep moving in the direction of your last tilt so long as you keep holding the stick. Since you can’t control the camera anyway, after a short adjustment period it makes sense to me that pushing forward on the stick moves your character forward relative to their own eye line, saving you reassessing your thumb’s angle with every perspective flip. I’m painfully aware, however, that I’ve trained my brain to handle them. Mikami and co didn’t want you to feel confident, but powerless. Yes, Resident Evil’s tank controls are notoriously awkward, but that’s sort of the point. I’m less sure about the REmaster’s final addition: the new control scheme. ![]() It's not terrifying in the way Alien: Isolation is - despite the similarities between limited typewriter saves and Alien's emergency phone booths - but if you're itchy (tasty!) for a survival-horror game that emphasises jump scares and the tense scrabble to stay alive, this will scratch that itch very nicely. It’s a slow burn, but steadily the stakes mount and by the midpoint you’re jumping at clattering window panes, wary of the corpses on the floor that you’ve learned might not stay dead, and touching cloth every time the game breaks its restraint and deploys one of its orchestrated scares. You do not dash about solving puzzles, but plan your route and limited inventory space (six slots for Chris, eight for Jill) to gradually unpick the sadist’s puzzle box that is the Spencer estate. You do not spam out bullets in the Arklay mountains, you conserve ammo, loosing shots only when you know they’ll count so that you might eke out a little more life. If the notion bothers you anyway, it’s the PC version you want. In fact, thanks to the herky-jerky camera shifts and patient nature of combat, it’s barely even noticeable unless you’re looking for it. It’s inexcusable, but also, weirdly, less relevant than I’d feared. Consoles are denied the 60fps option of the PC version, but that PS4 sometimes dips into the low 20s smacks only of poor optimisation. I guess an economy of effort was required to make the REmaster a viable cut-price release, which explains some of its uglier moments. ![]()
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